By Vivian Wagner At Origins Game Fair in Columbus, Ohio last month, I played a soon-to-be-released collaborative role-playing game called “Turning Point.” Unlike RPGs that focus on dungeons and elves, this one focused on a woman in a contemporary setting trying to decide whether to undergo a new treatment for her chronic fatigue syndrome. It […]
via Interactive Narratives: Role-Playing Games and Storytelling — BREVITY’s Nonfiction Blog
